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MAD PIXEL: app revenue & downloads

MAD PIXEL publishes 141 apps on App Store, 141 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
141App Store
Modeled portfolio sum, revenue
$32.4K – $928.8KSum of 141 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
27.6K – 821.9KSum of 141 apps' 80% bands

Top MAD PIXEL apps by modeled revenue

Top 10 MAD PIXEL apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Idle Sword MasterMAD PIXELApp StoreGames$22.2K – $181K9.9K – 52.4KDetails
2Knife Hero: Idle RPGMAD PIXELApp StoreGames$6.1K – $24.1K< 5KDetails
3Country Balls: Battle WorldMAD PIXELApp StoreGames$4.1K – $33.7K7.7K – 40.8KDetails
4TOYS: Crash ArenaMAD PIXELApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Merge & HuntMAD PIXELApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Epic Army ClashMAD PIXELApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Island Warfare 3D: Guns' LandMAD PIXELApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Marble Clash 3D: Fun ShooterMAD PIXELApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9EVO: Crazy Beasts 3DMAD PIXELApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Tower Train: Zombie Defense 2DMAD PIXELApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not MAD PIXEL's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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