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Hong Kong Fanxin Interactive Technology Co., Limited: app revenue & downloads

Hong Kong Fanxin Interactive Technology Co., Limited publishes 5 apps on App Store, 5 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
5App Store
Modeled portfolio sum, revenue
$21.9K – $170.5KSum of 5 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
50K – 264.9KSum of 5 apps' 80% bands

Top Hong Kong Fanxin Interactive Technology Co., Limited apps by modeled revenue

Top 10 Hong Kong Fanxin Interactive Technology Co., Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Sticksy - Sticker MakerHong Kong Fanxin Interactive Technology Co., LimitedApp StoreSocial Networking$13.3K – $108.4K33.9K – 179.6KDetails
2Beatza - Offline Music PlayerHong Kong Fanxin Interactive Technology Co., LimitedApp StoreMusic$4.3K – $35.3K10.8K – 57.2KDetails
3zip unzip 7z rar dzip extractHong Kong Fanxin Interactive Technology Co., LimitedApp StoreProductivity$4.2K – $16.8K5.3K – 18.1KDetails
4Fonts - Stickers KeyboardHong Kong Fanxin Interactive Technology Co., LimitedApp StoreUtilities< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Audify - MP3 ConverterHong Kong Fanxin Interactive Technology Co., LimitedApp StoreProductivity< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Hong Kong Fanxin Interactive Technology Co., Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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