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Tapps Games - Jogos Eletronicos: app revenue & downloads

Tapps Games - Jogos Eletronicos publishes 8 apps on App Store, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
8App Store
Modeled portfolio sum, revenue
$0 – $40KSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 40KSum of 8 apps' 80% bands

Top Tapps Games - Jogos Eletronicos apps by modeled revenue

Top 10 Tapps Games - Jogos Eletronicos apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Evolution Galaxy Fusión AnimalTapps Games - Jogos EletronicosApp StoreCasuales< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2Card Guardians - RPG de CartasTapps Games - Jogos EletronicosApp StoreGames< $5K< 5KDetails
3Money Tree 2: Juegos DineroTapps Games - Jogos EletronicosApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Pet Shop Fever: Hotel animalTapps Games - Jogos EletronicosApp StoreGames< $5K< 5KDetails
5Dino Quest 2: Museo JurásicoTapps Games - Jogos EletronicosApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6My Boo 2: 3D Mascota VirtualTapps Games - Jogos EletronicosApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Into the Deep Web: SimulatorTapps Games - Jogos EletronicosApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Space Papers: Planet's BorderTapps Games - Jogos EletronicosApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Tapps Games - Jogos Eletronicos's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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