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SUPERSONIC STUDIOS LTD: app revenue & downloads

SUPERSONIC STUDIOS LTD publishes 130 apps on App Store, 130 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
130App Store
Modeled portfolio sum, revenue
$438.5K – $4MSum of 130 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
777.7K – 4.2MSum of 130 apps' 80% bands

Top SUPERSONIC STUDIOS LTD apps by modeled revenue

Top 10 SUPERSONIC STUDIOS LTD apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Hole It 3DSUPERSONIC STUDIOS LTDApp StoreGames$351.2K – $2.7M53.5K – 242.6KDetails
2Design Family LifeSUPERSONIC STUDIOS LTDApp StoreGames$63.6K – $486.1K35K – 185.7KDetails
3My Mini MartSUPERSONIC STUDIOS LTDApp StoreGames$11.6K – $94.6K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4Park Match!SUPERSONIC STUDIOS LTDApp StoreGames$6.2K – $51K< 5KDetails
5Going BallsSUPERSONIC STUDIOS LTDApp StoreGames$5.8K – $47.6K (Sep 24 – Oct 24, 2026)136.4K – 618.2K (Sep 24 – Oct 24, 2026)Details
6Bridge RaceSUPERSONIC STUDIOS LTDApp StoreGames< $5K (Sep 24 – Oct 24, 2026)270K – 1.2M (Sep 24 – Oct 24, 2026)Details
7Hide 'N Seek!SUPERSONIC STUDIOS LTDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Coloring MatchSUPERSONIC STUDIOS LTDApp StoreGames< $5K (Sep 24 – Oct 24, 2026)92.2K – 417.8K (Sep 24 – Oct 24, 2026)Details
9Build A QueenSUPERSONIC STUDIOS LTDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Stacky DashSUPERSONIC STUDIOS LTDApp StoreGames< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not SUPERSONIC STUDIOS LTD's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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