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Ujoy Games Limited: app revenue & downloads

Ujoy Games Limited publishes 15 apps on App Store, 15 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
15App Store
Modeled portfolio sum, revenue
$92K – $768KSum of 15 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
6.1K – 90.7KSum of 15 apps' 80% bands

Top Ujoy Games Limited apps by modeled revenue

Top 10 Ujoy Games Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1오늘의 꽃 : 진짜 꽃을 키우는 게임Ujoy Games LimitedApp StoreGames$34.1K – $278.6K< 5KDetails
2ドラゲナイ:竜騎士学園Ujoy Games LimitedApp StoreGames$28.3K – $231.3K6.1K – 20.7KDetails
3勇者逗逗龍Ujoy Games LimitedApp StoreGames$9.9K – $80.9K< 5KDetails
4픽셀 히어로Ujoy Games LimitedApp StoreGames$7.1K – $58K< 5KDetails
5Seal of Fate: MirageUjoy Games LimitedApp StoreGames$6.6K – $26.1K< 5KDetails
6레조넌스Ujoy Games LimitedApp StoreGames$5.9K – $48K< 5KDetails
7카드캡터 체리: 추억의 열쇠Ujoy Games LimitedApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Seal of FateUjoy Games LimitedApp StoreGames< $5K< 5KDetails
9히어로즈 키우기Ujoy Games LimitedApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10アッシュエコーズUjoy Games LimitedApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Ujoy Games Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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