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Gamee: app revenue & downloads

Gamee publishes 60 apps on App Store, 60 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
60App Store
Modeled portfolio sum, revenue
$28.6K – $466.8KSum of 60 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
58.6K – 585.6KSum of 60 apps' 80% bands

Top Gamee apps by modeled revenue

Top 10 Gamee apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Fuga Real (Royal Escape)GameeApp StoreGames$11.4K – $92.9K< 5KDetails
2Survivor KingdomsGameeApp StoreGames$6.2K – $50.3K5.4K – 28.7KDetails
3Heavenfall ArenaGameeApp StoreGames$6K – $23.6K< 5KDetails
4God Rivals: RPG RoguelikeGameeApp StoreGames$5K – $20K6.7K – 35.5KDetails
5Pull Pin Out 3DGameeApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Royal Pin: King AdventureGameeApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Home Pin 3: Homeless AdventureGameeApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Wonder Match: Amazing FamilyGameeApp StoreGames< $5K25K – 132.7KDetails
9Rescue Hero: Pull the PinGameeApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Home Pin 2: Family AdventureGameeApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Gamee's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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