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Hyperfun: app revenue & downloads

Hyperfun publishes 25 apps on App Store, 25 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
25App Store
Modeled portfolio sum, revenue
$0 – $125KSum of 25 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
12.6K – 171.8KSum of 25 apps' 80% bands

Top Hyperfun apps by modeled revenue

Top 10 Hyperfun apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Artbook - Paint by NumberHyperfunApp StoreLifestyle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2Christmas Artbook - Xmas ArtHyperfunApp StoreGraphics & Design< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Christmas Jigsaw Puzzles.HyperfunApp StoreGames< $5K5.3K – 18KDetails
4Photo by Number - Art ColoringHyperfunApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Puzzles for SeniorsHyperfunApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Twist & MatchHyperfunApp StoreGames< $5K< 5KDetails
7Live Colors - Color by NumberHyperfunApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Cat Puzzles.HyperfunApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Christmas TwistHyperfunApp StoreGames< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
10Christmas Games.HyperfunApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Hyperfun's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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