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Qcplay Digital Co., Ltd.: app revenue & downloads

Qcplay Digital Co., Ltd. publishes 7 apps on App Store, 7 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
7App Store
Modeled portfolio sum, revenue
$24.7K – $226.3KSum of 7 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
18.2K – 105.9KSum of 7 apps' 80% bands

Top Qcplay Digital Co., Ltd. apps by modeled revenue

Top 10 Qcplay Digital Co., Ltd. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1最强蜗牛-休闲放置佳作Qcplay Digital Co., Ltd.App StoreGames$16.2K – $132.1K (Sep 24 – Oct 24, 2026)5.5K – 18.8K (Sep 24 – Oct 24, 2026)Details
2提灯与地下城Qcplay Digital Co., Ltd.App StoreGames$8.5K – $69.2K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3阿瑞斯病毒-Ares VirusQcplay Digital Co., Ltd.App Store冒险< $5K (Sep 24 – Oct 24, 2026)7.4K – 39K (Sep 24 – Oct 24, 2026)Details
4无尽大冒险:新职业德鲁伊上线Qcplay Digital Co., Ltd.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5阿瑞斯病毒2Qcplay Digital Co., Ltd.App StoreGames< $5K5.3K – 28.1KDetails
6骑士冲呀Qcplay Digital Co., Ltd.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7使魔计划Qcplay Digital Co., Ltd.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Qcplay Digital Co., Ltd.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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