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CreativeWorks: app revenue & downloads

CreativeWorks publishes 28 apps on App Store, 28 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
28App Store
Modeled portfolio sum, revenue
$46.7K – $501.3KSum of 28 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
11.2K – 189.3KSum of 28 apps' 80% bands

Top CreativeWorks apps by modeled revenue

Top 10 CreativeWorks apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1数独趣味闯关CreativeWorksApp Store游戏$24.7K – $201.6K (Sep 24 – Oct 24, 2026)4.7K – 24.8K (Sep 24 – Oct 24, 2026)Details
2甜点消消-趣味合成家装CreativeWorksApp Store游戏$10.7K – $87.6K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3糖果森林逃脱-美食经营开心烹饪CreativeWorksApp StoreGames$7.3K – $59.6K6.5K – 34.5KDetails
4城市飞车2 : 真实公路赛车竞速模拟驾驶CreativeWorksApp Store游戏$4K – $32.5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5花花姑娘之魔法花园-种植换装合成CreativeWorksApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6彩绳排序3D版-绳索大师解解乐CreativeWorksApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7老板挪个车:真实模拟停车游戏CreativeWorksApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8萌宠爱合成:收集与装饰CreativeWorksApp StoreEntertainment< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9真实豪车模拟器-汽车收集与驾驶CreativeWorksApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10桌面冰球王者:街机厅双人对决CreativeWorksApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not CreativeWorks's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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