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FunPlus International AG: app revenue & downloads

FunPlus International AG publishes 20 apps on App Store, 20 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
20App Store
Modeled portfolio sum, revenue
$4.7M – $29.4MSum of 20 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
971.4K – 4.2MSum of 20 apps' 80% bands

Top FunPlus International AG apps by modeled revenue

Top 10 FunPlus International AG apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1點點大作戰FunPlus International AGApp StoreGames$2M – $12.3M720.3K – 2.9MDetails
2State of Survival: Zombie WarFunPlus International AGApp StoreGames$737.4K – $4.5M (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3基地:星界無間FunPlus International AGApp StoreGames$510.6K – $3.1M213.6K – 968.1KDetails
4Frost & Flame: King of AvalonFunPlus International AGApp StoreGames$433.1K – $2.6M (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5DC: Dark Legion™FunPlus International AGApp StoreGames$412K – $2.5M14.5K – 77KDetails
6Guns of Glory: 迷失大陸FunPlus International AGApp StoreGames$204.6K – $1.6M (Sep 24 – Oct 24, 2026)8.4K – 44.5K (Sep 24 – Oct 24, 2026)Details
7Sea of Conquest: Pirate WarFunPlus International AGApp StoreGames$143.4K – $1.1M9.1K – 48.5KDetails
8Project EntropyFunPlus International AGApp StoreGames$41.3K – $315.6K5.5K – 29.1KDetails
9迷霧大陸FunPlus International AGApp StoreGames$27.2K – $221.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
10Boom Blast: DoomsdayFunPlus International AGApp StoreGames$22.6K – $184.2K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not FunPlus International AG's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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