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U-LIKE ENTERTAINMENT LIMITED: app revenue & downloads

U-LIKE ENTERTAINMENT LIMITED publishes 11 apps on App Store, 11 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
11App Store
Modeled portfolio sum, revenue
$168.9K – $1.4MSum of 11 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
14.7K – 123.1KSum of 11 apps' 80% bands

Top U-LIKE ENTERTAINMENT LIMITED apps by modeled revenue

Top 10 U-LIKE ENTERTAINMENT LIMITED apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1醫起救世界:鼠裡逃生U-LIKE ENTERTAINMENT LIMITEDApp StoreGames$89.9K – $686.5K7.9K – 41.6KDetails
2錢途無量U-LIKE ENTERTAINMENT LIMITEDApp StoreGames$22.1K – $180.3K6.9K – 36.5KDetails
3叫我大掌櫃U-LIKE ENTERTAINMENT LIMITEDApp StoreGames$20.3K – $165.3K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4時光大爆炸U-LIKE ENTERTAINMENT LIMITEDApp StoreGames$18.4K – $149.8K< 5KDetails
5斗羅大陸:獵魂世界U-LIKE ENTERTAINMENT LIMITEDApp StoreGames$6.7K – $54.8K< 5KDetails
6日理萬姬-全球版U-LIKE ENTERTAINMENT LIMITEDApp StoreGames$5.8K – $47.4K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
7極速三國:一秒開戰U-LIKE ENTERTAINMENT LIMITEDApp StoreGames$5.8K – $47.2K< 5KDetails
8奇蹟MU:跨時代U-LIKE ENTERTAINMENT LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9斗羅大陸-世上沒有廢物的武魂U-LIKE ENTERTAINMENT LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10破局:三國終章U-LIKE ENTERTAINMENT LIMITEDApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not U-LIKE ENTERTAINMENT LIMITED's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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