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厦门游乐互动科技有限公司: app revenue & downloads

厦门游乐互动科技有限公司 publishes 17 apps on App Store, 17 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
17App Store
Modeled portfolio sum, revenue
$66.8K – $609.8KSum of 17 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 85KSum of 17 apps' 80% bands

Top 厦门游乐互动科技有限公司 apps by modeled revenue

Top 10 厦门游乐互动科技有限公司 apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1西普大陆厦门游乐互动科技有限公司App StoreGames$27.8K – $226.7K< 5KDetails
2造梦西游之黎尤浩劫篇厦门游乐互动科技有限公司App StoreGames$20.8K – $170K< 5KDetails
3造梦无双-造梦西游经典横版动作游戏厦门游乐互动科技有限公司App StoreGames$11.3K – $92.2K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4皇帝成长计划2-全新策略宫斗游戏厦门游乐互动科技有限公司App StoreGames$6.9K – $56K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5大头菜菜历险记厦门游乐互动科技有限公司App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6倾听画语 - 最美好的景色厦门游乐互动科技有限公司App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7古荒遗迹-Roguelike暗黑地牢游戏厦门游乐互动科技有限公司App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8造梦大乱斗-经典横版动作游戏厦门游乐互动科技有限公司App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9某某朝的女子乐坊-国风休闲模拟经营厦门游乐互动科技有限公司App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10村落人生-希望之村2厦门游乐互动科技有限公司App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not 厦门游乐互动科技有限公司's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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