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Gameberry Labs: app revenue & downloads

Gameberry Labs publishes 8 apps on App Store, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
8App Store
Modeled portfolio sum, revenue
$1.7M – $10.5MSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
263.4K – 1.2MSum of 8 apps' 80% bands

Top Gameberry Labs apps by modeled revenue

Top 10 Gameberry Labs apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Ludo STARGameberry LabsApp StoreGames$1M – $6.3M (Sep 24 – Oct 24, 2026)130.7K – 592.6K (Sep 24 – Oct 24, 2026)Details
2Parchisi STARGameberry LabsApp StoreGames$555.8K – $3.4M (Sep 24 – Oct 24, 2026)58K – 262.8K (Sep 24 – Oct 24, 2026)Details
3Sorry! World Online Board GameGameberry LabsApp StoreGames$59.2K – $452K61K – 276.6KDetails
4Ludo TitanGameberry LabsApp StoreGames$25.6K – $209K (Sep 24 – Oct 24, 2026)8.1K – 43.1K (Sep 24 – Oct 24, 2026)Details
5Backgammon Friends OnlineGameberry LabsApp StoreBoard$7.6K – $61.9K< 5KDetails
6Jackaroo Star-Fastest JackarooGameberry LabsApp StoreGames$6.1K – $49.8K5.5K – 29.3KDetails
7Match STAR 3D: Triple MatchGameberry LabsApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Sort Kingdom: Ball Sort PuzzleGameberry LabsApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not Gameberry Labs's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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