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西山居世游: app revenue & downloads

西山居世游 publishes 10 apps on App Store, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
10App Store
Modeled portfolio sum, revenue
$69.3K – $581.2KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
7.2K – 83.1KSum of 10 apps' 80% bands

Top 西山居世游 apps by modeled revenue

Top 10 西山居世游 apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1剑网3无界西山居世游App Store游戏$37K – $282.5K (Oct 1 – Oct 31, 2026)7.2K – 38.1K (Oct 1 – Oct 31, 2026)Details
2剑侠世界:起源西山居世游App StoreGames$20.3K – $165.3K (Oct 1 – Oct 31, 2026)< 5K (Oct 1 – Oct 31, 2026)Details
3剑侠世界3西山居世游App StoreGames$12.1K – $98.5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4尘白禁区西山居世游App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5剑侠情缘·零西山居世游App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6推栏西山居世游App StoreSocial Networking< $5K (period ending Oct 15, 2026)< 5K (period ending Oct 15, 2026)Details
7剑侠世界4:无限西山居世游App Store游戏< $5K< 5KDetails
8云·剑网3无界西山居世游App StoreGames< $5K (period ending Oct 15, 2026)< 5K (period ending Oct 15, 2026)Details
9西山居移动办公西山居世游App StoreBusiness< $5K (period ending Oct 15, 2026)< 5K (period ending Oct 15, 2026)Details
10玲珑密保锁西山居世游App StoreUtilities< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not 西山居世游's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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