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GOOD SMILE COMPANY, INC.: app revenue & downloads

GOOD SMILE COMPANY, INC. publishes 11 apps on App Store, 11 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
11App Store
Modeled portfolio sum, revenue
$108.6K – $895.2KSum of 11 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 55KSum of 11 apps' 80% bands

Top GOOD SMILE COMPANY, INC. apps by modeled revenue

Top 10 GOOD SMILE COMPANY, INC. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1東京リベンジャーズ UNLIMITEDGOOD SMILE COMPANY, INC.App StoreGames$39.7K – $303.5K< 5KDetails
2東方LostWordGOOD SMILE COMPANY, INC.App StoreGames$33.2K – $270.9K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3Nekopara Sekai ConnectGOOD SMILE COMPANY, INC.App StoreGames$22.5K – $183.5K< 5KDetails
4Touhou LostWordGOOD SMILE COMPANY, INC.App StoreGames$7.7K – $62.5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5BATTLE IN HELL'S PARADISEGOOD SMILE COMPANY, INC.App StoreGames$5.5K – $44.8K< 5KDetails
6Ramen AkanekoGOOD SMILE COMPANY, INC.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Nekopara Love Project Vol.1GOOD SMILE COMPANY, INC.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Elucidator Control APPGOOD SMILE COMPANY, INC.App StoreEntertainment< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Nekopara Love Project Vol.2GOOD SMILE COMPANY, INC.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Nekopara Love Project Vol.3GOOD SMILE COMPANY, INC.App StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not GOOD SMILE COMPANY, INC.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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