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LongE Corporation: app revenue & downloads

LongE Corporation publishes 10 apps on App Store, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
10App Store
Modeled portfolio sum, revenue
$365.6K – $2.8MSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
16.3K – 109.8KSum of 10 apps' 80% bands

Top LongE Corporation apps by modeled revenue

Top 10 LongE Corporation apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1巔峰極速LongE CorporationApp StoreGames$143.6K – $1.1M6.3K – 21.4KDetails
2燕雲十六聲LongE CorporationApp StoreGames$78.4K – $599.2K5.6K – 29.5KDetails
3第五人格LongE CorporationApp StoreGames$66.3K – $506.2K (Sep 24 – Oct 24, 2026)4.5K – 23.9K (Sep 24 – Oct 24, 2026)Details
4Once HumanLongE CorporationApp StoreGames$25.8K – $210.5K< 5KDetails
5荒野行動LongE CorporationApp StoreGames$20.6K – $167.8K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
6明日之後-末日生存手遊LongE CorporationApp StoreGames$16.8K – $137K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
7決戰!平安京LongE CorporationApp StoreGames$8.7K – $71K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
8天命:群星LongE CorporationApp StoreGames$5.4K – $44.1K< 5KDetails
9漫威對決LongE CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10夢幻西遊網頁版LongE CorporationApp StoreGames< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on App Store, not LongE Corporation's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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