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DEVELOPER · GOOGLE PLAY

isTom Games: app revenue & downloads

isTom Games publishes 19 apps on Google Play, 19 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
19Google Play
Modeled portfolio sum, revenue
$6.6K – $121.8KSum of 19 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
179.5K – 878.3KSum of 19 apps' 80% bands

Top isTom Games apps by modeled revenue

Top 10 isTom Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Toon Rescue: Blast and MatchisTom GamesGoogle PlayPuzzle$6.6K – $31.8K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
2Nyan Cat: Lost In SpaceisTom GamesGoogle PlayArcade< $5K115.4K – 540.9KDetails
3Flappy Nyan: flying cat wingsisTom GamesGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
432SECS: Neon City Rider 2isTom GamesGoogle PlayRacing< $5K (Sep 24 – Oct 24, 2026)18.9K – 93K (Sep 24 – Oct 24, 2026)Details
5Mad Bullets: Wild West ShooterisTom GamesGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Impossible Draw: Color puzzleisTom GamesGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Red Siren: Robot and Mecha WarisTom GamesGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
832SECS: Neon City RiderisTom GamesGoogle PlayRacing< $5K (Sep 24 – Oct 24, 2026)13.3K – 65.6K (Sep 24 – Oct 24, 2026)Details
9Blocky Castle: Tower ClimbisTom GamesGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Paper Train: Railway TrafficisTom GamesGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)8.7K – 42.8K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not isTom Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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