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DEVELOPER · GOOGLE PLAY

i6 Games: app revenue & downloads

i6 Games publishes 205 apps on Google Play, 200 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
205Google Play
Modeled portfolio sum, revenue
$0 – $1MSum of 200 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
310.3K – 2.4MSum of 200 apps' 80% bands

Top i6 Games apps by modeled revenue

Top 10 i6 Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Flight Simulator: Fly Plane 3Di6 GamesGoogle PlaySimulation< $5K (period ending Oct 11, 2026)41.8K – 205.3K (period ending Oct 11, 2026)Details
2Live Wallpaper- 4k Backgroundsi6 GamesGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Heavy Bus Simulatori6 GamesGoogle PlaySimulation< $5K30.1K – 147.9KDetails
4Safe Gallery (Gallery Lock)i6 GamesGoogle PlayTools< $5K27.2K – 133.5KDetails
5Armored Aces - Tank Wari6 GamesGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Prado Car Games Modern Parkingi6 GamesGoogle PlayRole Playing< $5K71K – 332.8KDetails
7Flying Car Simi6 GamesGoogle PlaySimulation< $5K22.1K – 108.5KDetails
8Screen Mirroring with All TVi6 GamesGoogle PlayTools< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
94x4 Offroad Racingi6 GamesGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Flight Simulator: RC Plane 3Di6 GamesGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not i6 Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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