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DEVELOPER · GOOGLE PLAY

XGame VN: app revenue & downloads

XGame VN publishes 22 apps on Google Play, 22 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
22Google Play
Modeled portfolio sum, revenue
$0 – $110KSum of 22 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
452.5K – 2.2MSum of 22 apps' 80% bands

Top XGame VN apps by modeled revenue

Top 10 XGame VN apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1My Supermarket JourneyXGame VNGoogle PlaySimulation< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
2Wool Puzzle 3DXGame VNGoogle PlayPuzzle< $5K134.4K – 630KDetails
3Village City Life BuildingXGame VNGoogle PlaySimulation< $5K188.8K – 884.8KDetails
4Prison Master: Escape JourneyXGame VNGoogle PlaySimulation< $5K75K – 351.3KDetails
5DIY Digging MasterXGame VNGoogle PlaySimulation< $5K26.4K – 130KDetails
6Antistress MinigamesXGame VNGoogle PlayCasual< $5K9.9K – 48.5KDetails
7Tricky Tap ChallengeXGame VNGoogle PlayCasual< $5K6.8K – 33.5KDetails
8Prison Gangster: Crime LifeXGame VNGoogle PlaySimulation< $5K6.2K – 18.5KDetails
9Yarn Rescue PuzzleXGame VNGoogle PlayPuzzle< $5K5.1K – 15.4KDetails
10Fashion Show Runway BattleXGame VNGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not XGame VN's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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