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DEVELOPER · GOOGLE PLAY

Tap Dog Studio: app revenue & downloads

Tap Dog Studio publishes 25 apps on Google Play, 25 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
25Google Play
Modeled portfolio sum, revenue
$0 – $125KSum of 25 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
227K – 1.1MSum of 25 apps' 80% bands

Top Tap Dog Studio apps by modeled revenue

Top 10 Tap Dog Studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Dirt Track Racing Moto RacerTap Dog StudioGoogle PlaySports< $5K (period ending Oct 11, 2026)18.1K – 89.2K (period ending Oct 11, 2026)Details
2Alien Flying UFO Space ShipTap Dog StudioGoogle PlayRole Playing< $5K (Sep 24 – Oct 24, 2026)11.7K – 57.3K (Sep 24 – Oct 24, 2026)Details
3Osman Ghazi Warrior LegendTap Dog StudioGoogle PlayAdventure< $5K (period ending Oct 17, 2026)5.8K – 17.2K (period ending Oct 17, 2026)Details
4Air Crew Life Simulator 3DTap Dog StudioGoogle PlaySimulation< $5K23.4K – 115.1KDetails
5House Design: Home Flip GamesTap Dog StudioGoogle PlayAdventure< $5K (period ending Oct 11, 2026)9.6K – 47.3K (period ending Oct 11, 2026)Details
6Scary Ghost Bike RideTap Dog StudioGoogle PlayRacing< $5K (Sep 24 – Oct 24, 2026)6.8K – 33.5K (Sep 24 – Oct 24, 2026)Details
7Rolling Ball - Sky Escape 3DTap Dog StudioGoogle PlayAdventure< $5K (Sep 24 – Oct 24, 2026)8.9K – 43.7K (Sep 24 – Oct 24, 2026)Details
8Fireworks Games Simulator 2024Tap Dog StudioGoogle PlaySimulation< $5K (period ending Oct 17, 2026)14.8K – 72.9K (period ending Oct 17, 2026)Details
9Supermarket Store Manager GameTap Dog StudioGoogle PlaySimulation< $5K5.8K – 28.7KDetails
10Recycle Games Simulator 2025Tap Dog StudioGoogle PlaySimulation< $5K11.9K – 58.4KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Tap Dog Studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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