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DEVELOPER · GOOGLE PLAY

SuperNova Game: app revenue & downloads

SuperNova Game publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$79.7K – $416.7KSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
15K – 123.7KSum of 12 apps' 80% bands

Top SuperNova Game apps by modeled revenue

Top 10 SuperNova Game apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1開局一座島SuperNova GameGoogle PlayRole Playing$44K – $210.9K8.3K – 40.9KDetails
2モンスターループ:獣神転生SuperNova GameGoogle PlayRole Playing$16.2K – $77.6K6.7K – 32.7KDetails
3Battle Through the Heavens 3DSuperNova GameGoogle PlayAction$7.5K – $35.9K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
4真・三國無双 覇SuperNova GameGoogle PlayAction$6.7K – $32.3K< 5KDetails
5新仙劍奇俠傳之揮劍問情SuperNova GameGoogle PlayRole Playing$5.2K – $25.1K< 5KDetails
6鬥破蒼穹:無雙SuperNova GameGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7三国志·極彩 - うさぎ 100% 武士語コラボ中SuperNova GameGoogle PlayCard< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
8Toon Puzzle JigsortSuperNova GameGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Let's SumSuperNova GameGoogle PlayPuzzle< $5K (period ending Oct 17, 2026)< 5K (period ending Oct 17, 2026)Details
10斗羅大陸:史萊克學院SuperNova GameGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not SuperNova Game's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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