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DEVELOPER · GOOGLE PLAY

Sprigame: app revenue & downloads

Sprigame publishes 20 apps on Google Play, 20 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
20Google Play
Modeled portfolio sum, revenue
$0 – $100KSum of 20 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
2.3M – 10.2MSum of 20 apps' 80% bands

Top Sprigame apps by modeled revenue

Top 10 Sprigame apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Fashion Arena: Dress Up GameSprigameGoogle PlayCasual< $5K262.6K – 1.2MDetails
2Fear Kid: House EscapeSprigameGoogle PlaySimulation< $5K363.9K – 1.7MDetails
3Melon Hunter: Seek n ShootSprigameGoogle PlayCasual< $5K184.8K – 866.2KDetails
4Snake Out Puzzle: Escape Time!SprigameGoogle PlayCasual< $5K10.8K – 53.2KDetails
5Prison Escape Journey 3DSprigameGoogle PlaySimulation< $5K612.5K – 2.5MDetails
6Runaway Boy 2: Horror EscapeSprigameGoogle PlayAdventure< $5K340.6K – 1.6MDetails
7One Block WorldSprigameGoogle PlaySimulation< $5K34.8K – 170.9KDetails
8Supermarket Story 3DSprigameGoogle PlaySimulation< $5K34.4K – 169.1KDetails
9Dumpling ASMR: Squishy BoxSprigameGoogle PlaySimulation< $5K14.2K – 69.8KDetails
10Solitaire Club: Tile MatchSprigameGoogle PlayPuzzle< $5K11.8K – 57.8KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Sprigame's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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