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DEVELOPER · GOOGLE PLAY

Smart mobile: app revenue & downloads

Smart mobile publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$0 – $60KSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
435.9K – 2.1MSum of 12 apps' 80% bands

Top Smart mobile apps by modeled revenue

Top 10 Smart mobile apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Live Anime Pets On ScreenSmart mobileGoogle PlayPersonalization< $5K9.1K – 44.7KDetails
2Learn Drum - Beat MakerSmart mobileGoogle PlayMusic & Audio< $5K107.9K – 505.6KDetails
3HD Camera: Ultra Zoom & FilterSmart mobileGoogle PlayPhotography< $5K104.1K – 488.1KDetails
4Magic Hand: Control AR EffectSmart mobileGoogle PlayEntertainment< $5K63.9K – 299.5KDetails
5AR Dog Filter: Funny MomentsSmart mobileGoogle PlayEntertainment< $5K26.3K – 129.5KDetails
6Remote For Coocaa, Skyworth TVSmart mobileGoogle PlayTools< $5K7.4K – 36.4KDetails
7TV Remote Control For HisenseSmart mobileGoogle PlayTools< $5K7.5K – 37.1KDetails
8Palm Reader: Daily HoroscopeSmart mobileGoogle PlayEntertainment< $5K87.5K – 410.3KDetails
9Remote Control for TCL TVSmart mobileGoogle PlayTools< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Falling Filter: Fun EffectSmart mobileGoogle PlayPhotography< $5K22.1K – 108.5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Smart mobile's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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