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DEVELOPER · GOOGLE PLAY

Shelton Gumentol: app revenue & downloads

Shelton Gumentol publishes 20 apps on Google Play, 20 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
20Google Play
Modeled portfolio sum, revenue
$0 – $100KSum of 20 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
515K – 2.5MSum of 20 apps' 80% bands

Top Shelton Gumentol apps by modeled revenue

Top 10 Shelton Gumentol apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Prank Video Call - Fake ChatShelton GumentolGoogle PlayLifestyle< $5K206.2K – 966.5KDetails
2Left or Right: Women FashionsShelton GumentolGoogle PlayCasual< $5K42.2K – 207.5KDetails
3Idol Live: Star Dress Up GameShelton GumentolGoogle PlayCasual< $5K28.7K – 141.3KDetails
4Bubble Tea SimulatorShelton GumentolGoogle PlayCasual< $5K40K – 196.8KDetails
5Santa Claus Prank Call & ChatShelton GumentolGoogle PlayCasual< $5K54.5K – 255.5KDetails
6Escape Parkour: Prison Run 3DShelton GumentolGoogle PlayCasual< $5K21.6K – 106KDetails
7Obby Escape: Tsunami MemezotShelton GumentolGoogle PlayCasual< $5K41.2K – 202.5KDetails
8Path JamShelton GumentolGoogle PlayCasual< $5K11.6K – 56.9KDetails
9Dimsum Food SortShelton GumentolGoogle PlayPuzzle< $5K11.3K – 55.6KDetails
10Blox Parkour: Obby Race 3dShelton GumentolGoogle PlayCasual< $5K20.2K – 99.3KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Shelton Gumentol's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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