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DEVELOPER · GOOGLE PLAY

Seven Sport Squad: app revenue & downloads

Seven Sport Squad publishes 21 apps on Google Play, 21 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
21Google Play
Modeled portfolio sum, revenue
$11K – $152.7KSum of 21 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
33.3K – 208KSum of 21 apps' 80% bands

Top Seven Sport Squad apps by modeled revenue

Top 10 Seven Sport Squad apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Lovii: Meet & Video ChatSeven Sport SquadGoogle PlaySocial$11K – $52.7K< 5KDetails
2Learn Kung Fu at HomeSeven Sport SquadGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Parkour Moves TechniqueSeven Sport SquadGoogle PlayLifestyle< $5K (period ending Oct 11, 2026)5.1K – 25.1K (period ending Oct 11, 2026)Details
4Lovii Pro: Video ChatSeven Sport SquadGoogle PlaySocial< $5K9.6K – 47.2KDetails
5Handstand Tutorial BeginnerSeven Sport SquadGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Learn Ninjutsu TechniqueSeven Sport SquadGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Nunchaku Tricks TechniquesSeven Sport SquadGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Learn Volleyball TechniquesSeven Sport SquadGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Learn Tai Chi TechniquesSeven Sport SquadGoogle PlayLifestyle< $5K (period ending Oct 11, 2026)6.3K – 18.9K (period ending Oct 11, 2026)Details
10Learn Judo Karate TechniquesSeven Sport SquadGoogle PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Seven Sport Squad's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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