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DEVELOPER · GOOGLE PLAY

SVC Games: app revenue & downloads

SVC Games publishes 23 apps on Google Play, 23 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
23Google Play
Modeled portfolio sum, revenue
$0 – $115KSum of 23 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
189.9K – 944.3KSum of 23 apps' 80% bands

Top SVC Games apps by modeled revenue

Top 10 SVC Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Supermarket Work Simulator 3DSVC GamesGoogle PlayCasual< $5K42.7K – 209.9KDetails
2Ultimate Dodgeball 3DSVC GamesGoogle PlayCasual< $5K (period ending Oct 17, 2026)17.8K – 87.4K (period ending Oct 17, 2026)Details
3Bus Match Out - Car AwaySVC GamesGoogle PlayPuzzle< $5K64.8K – 303.8KDetails
4Jigcolor - Color Jigsaw PuzzleSVC GamesGoogle PlayPuzzle< $5K9.1K – 44.9KDetails
5Arrow Block Out - Loop PuzzleSVC GamesGoogle PlayPuzzle< $5K10.1K – 49.9KDetails
6Arrow Out CubeSVC GamesGoogle PlayPuzzle< $5K5.3K – 25.8KDetails
7Jigblock Sort - Jigsaw PuzzleSVC GamesGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Baseball MasterSVC GamesGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)8.5K – 42K (Sep 24 – Oct 24, 2026)Details
9Solitaire Association EmojiSVC GamesGoogle PlayPuzzle< $5K4.8K – 23.5KDetails
10Drop People AwaySVC GamesGoogle PlayPuzzle< $5K4.8K – 23.5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not SVC Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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