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DEVELOPER · GOOGLE PLAY

SEGA CORPORATION: app revenue & downloads

SEGA CORPORATION publishes 24 apps on Google Play, 24 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
24Google Play
Modeled portfolio sum, revenue
$1.5M – $7.9MSum of 24 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
292.6K – 1.4MSum of 24 apps' 80% bands

Top SEGA CORPORATION apps by modeled revenue

Top 10 SEGA CORPORATION apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1SEGA FC Champions (Soccer)SEGA CORPORATIONGoogle PlaySports$191.6K – $991.9K45.1K – 211.4KDetails
2プロサッカークラブをつくろう!ロード・トゥ・ワールドSEGA CORPORATIONGoogle PlaySports$190.3K – $985K (Sep 24 – Oct 24, 2026)3.3K – 9.8K (Sep 24 – Oct 24, 2026)Details
3プロジェクトセカイ カラフルステージ! feat. 初音ミクSEGA CORPORATIONGoogle PlayMusic$189.4K – $980.4K (Sep 24 – Oct 24, 2026)11.3K – 55.6K (Sep 24 – Oct 24, 2026)Details
4セガNET麻雀 MJSEGA CORPORATIONGoogle PlayCasino$187.3K – $969.7K (Sep 24 – Oct 24, 2026)10.2K – 50K (Sep 24 – Oct 24, 2026)Details
5P5X ペルソナ5: The Phantom XSEGA CORPORATIONGoogle PlayRole Playing$173.3K – $896.9K6.1K – 18.4KDetails
6ぷよぷよ!!クエスト(ぷよクエ) 楽しい!爽快パズルゲームSEGA CORPORATIONGoogle PlayPuzzle$106K – $548.9K (Sep 24 – Oct 24, 2026)6.7K – 20.1K (Sep 24 – Oct 24, 2026)Details
7北斗の拳 LEGENDS ReVIVE 原作追体験RPG!SEGA CORPORATIONGoogle PlayAction$95.2K – $492.9K (Sep 24 – Oct 24, 2026)2.4K – 7.3K (Sep 24 – Oct 24, 2026)Details
8D×2 真・女神転生 リベレーションSEGA CORPORATIONGoogle PlayRole Playing$93.9K – $485.9K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
9HATSUNE MIKU: COLORFUL STAGE!SEGA CORPORATIONGoogle PlayMusic$93.4K – $483.3K (Sep 24 – Oct 24, 2026)51.4K – 240.9K (Sep 24 – Oct 24, 2026)Details
10P5X | Persona5: The Phantom XSEGA CORPORATIONGoogle PlayRole Playing$62K – $321.1K7.6K – 37.4KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not SEGA CORPORATION's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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