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DEVELOPER · GOOGLE PLAY

QOOKKA GAMES: app revenue & downloads

QOOKKA GAMES publishes 24 apps on Google Play, 24 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
24Google Play
Modeled portfolio sum, revenue
$649K – $3.3MSum of 24 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
31K – 216.6KSum of 24 apps' 80% bands

Top QOOKKA GAMES apps by modeled revenue

Top 10 QOOKKA GAMES apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1信長の野望 真戦QOOKKA GAMESGoogle PlayStrategy$170.3K – $881.5K7.2K – 35.4KDetails
2三國志 真戦QOOKKA GAMESGoogle PlayStrategy$167K – $864.4K (Sep 24 – Oct 24, 2026)4.8K – 14.5K (Sep 24 – Oct 24, 2026)Details
3Ashes of the kingdom - GlobalQOOKKA GAMESGoogle PlayRole Playing$44.5K – $230.6K< 5KDetails
4三國志・戰略版(港澳版)QOOKKA GAMESGoogle PlayStrategy$44.2K – $211.7K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
5ツリーオブセイヴァー:ネバーランドQOOKKA GAMESGoogle PlayRole Playing$42.2K – $201.9K< 5KDetails
6트리 오브 세이비어: 네버랜드QOOKKA GAMESGoogle PlayRole Playing$31.6K – $151.1K< 5KDetails
7MorimensQOOKKA GAMESGoogle PlayRole Playing$30.1K – $143.9K5.9K – 17.6KDetails
8オリエント·アルカディアQOOKKA GAMESGoogle PlayRole Playing$26.4K – $126.4K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
9Three Kingdoms TacticsQOOKKA GAMESGoogle PlayStrategy$18K – $86.4K (Sep 24 – Oct 24, 2026)5.3K – 16K (Sep 24 – Oct 24, 2026)Details
10삼국지 전략판QOOKKA GAMESGoogle PlayStrategy$16.6K – $79.6K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not QOOKKA GAMES's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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