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DEVELOPER · GOOGLE PLAY

Pulse8 L.L.C-FZ: app revenue & downloads

Pulse8 L.L.C-FZ publishes 10 apps on Google Play, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
10Google Play
Modeled portfolio sum, revenue
$20.6K – $119.7KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
22.4K – 140.1KSum of 10 apps' 80% bands

Top Pulse8 L.L.C-FZ apps by modeled revenue

Top 10 Pulse8 L.L.C-FZ apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Crystalux: Zen Match PuzzlePulse8 L.L.C-FZGoogle PlayPuzzle$8.2K – $39.3K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
2Zombie Warriors: Base DefensePulse8 L.L.C-FZGoogle PlayStrategy$6.3K – $16.1K6K – 29.4KDetails
3Tile match Wedding Day SceneryPulse8 L.L.C-FZGoogle PlayPuzzle$6.1K – $29.3K6K – 29.3KDetails
4Red Hunt: Space Shooter GamePulse8 L.L.C-FZGoogle PlayArcade< $5K4.6K – 22.5KDetails
5Red Hunt: jets action shooterPulse8 L.L.C-FZGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Jones Tile Match AdventurePulse8 L.L.C-FZGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Alice DownfallPulse8 L.L.C-FZGoogle PlayArcade< $5K5.9K – 28.9KDetails
8Circle dodgePulse8 L.L.C-FZGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Shady JumperPulse8 L.L.C-FZGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Tiny Island: Animal PuzzlePulse8 L.L.C-FZGoogle PlayPuzzle< $5K (Sep 23 – Oct 23, 2026)< 5K (Sep 23 – Oct 23, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Pulse8 L.L.C-FZ's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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