Skip to content

DEVELOPER · GOOGLE PLAY

Poison Games: app revenue & downloads

Poison Games publishes 70 apps on Google Play, 70 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
70Google Play
Modeled portfolio sum, revenue
$0 – $350KSum of 70 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
453.2K – 2.2MSum of 70 apps' 80% bands

Top Poison Games apps by modeled revenue

Top 10 Poison Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Residence Of EvilPoison GamesGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)15.7K – 77.4K (Sep 24 – Oct 24, 2026)Details
2Portal Of Doom: Undead RisingPoison GamesGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)11K – 54.2K (Sep 24 – Oct 24, 2026)Details
3Let's Kill Jeff The Killer Ch1Poison GamesGoogle PlayAction< $5K (period ending Oct 17, 2026)11.2K – 54.9K (period ending Oct 17, 2026)Details
4Slendergirl Must Die The HousePoison GamesGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)12.6K – 61.7K (Sep 24 – Oct 24, 2026)Details
5Silent Insanity P.T.Poison GamesGoogle PlayAdventure< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Slender Must Die: Chapter 4Poison GamesGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)9.7K – 47.5K (Sep 24 – Oct 24, 2026)Details
7Slender Must Die: Chapter 3Poison GamesGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)8.7K – 42.6K (Sep 24 – Oct 24, 2026)Details
8Forsake The RakePoison GamesGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)9.5K – 46.8K (Sep 24 – Oct 24, 2026)Details
9Mother Bird Horror Story Ch1Poison GamesGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)16.4K – 80.6K (Sep 24 – Oct 24, 2026)Details
10Let's Kill Jeff The Killer Ch2Poison GamesGoogle PlayAction< $5K (Sep 24 – Oct 24, 2026)8K – 39.4K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Poison Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

AppGazers has a free plan (no card) with revenue and download estimates on every page and a free MCP server (10 calls per tool a day, 100 a week); Basic ($9.99/mo) and Pro ($29.99/mo) unlock every app name in the workspace and MCP, keyword demand and competitor analysis, with a 14-day free trial. Compare plans or connect an AI assistant.