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DEVELOPER · GOOGLE PLAY

Pidilite Industries Limited: app revenue & downloads

Pidilite Industries Limited publishes 17 apps on Google Play, 17 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
17Google Play
Modeled portfolio sum, revenue
$0 – $85KSum of 17 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
108.1K – 520.6KSum of 17 apps' 80% bands

Top Pidilite Industries Limited apps by modeled revenue

Top 10 Pidilite Industries Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1FCC – Fevicol Champions ClubPidilite Industries LimitedGoogle PlayBusiness< $5K22.2K – 109.1KDetails
2Star Champs AppPidilite Industries LimitedGoogle PlayBusiness< $5K21K – 103.2KDetails
3Pidilite Genie - Dealer appPidilite Industries LimitedGoogle PlayBusiness< $5K11K – 53.9KDetails
4Dr. Fixit Contractor AppPidilite Industries LimitedGoogle PlayBusiness< $5K9.9K – 48.9KDetails
5FBK StarsPidilite Industries LimitedGoogle PlayBusiness< $5K7.1K – 34.9KDetails
6M-Seal Masters ClubPidilite Industries LimitedGoogle PlayBusiness< $5K8.5K – 41.6KDetails
7HAISHA Champions Club AppPidilite Industries LimitedGoogle PlayBusiness< $5K6K – 18KDetails
8Fevicol Pilot AppPidilite Industries LimitedGoogle PlayBusiness< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Fevicryl Fabric Glue HumsafarPidilite Industries LimitedGoogle PlayBusiness< $5K5.7K – 17KDetails
10Pidilite GurukoolPidilite Industries LimitedGoogle PlayProductivity< $5K7.1K – 35KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Pidilite Industries Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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