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Open World Fighting Games: app revenue & downloads

Open World Fighting Games publishes 16 apps on Google Play, 16 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
16Google Play
Modeled portfolio sum, revenue
$0 – $80KSum of 16 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
49.9K – 300.4KSum of 16 apps' 80% bands

Top Open World Fighting Games apps by modeled revenue

Top 10 Open World Fighting Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Grand Gangster Rope hero CityOpen World Fighting GamesGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2Offroad truck driving games 3DOpen World Fighting GamesGoogle PlayRole Playing< $5K (period ending Oct 17, 2026)14.1K – 69.5K (period ending Oct 17, 2026)Details
3Real Highway Car Driving gamesOpen World Fighting GamesGoogle PlayRacing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4GT Car Driving Simulator gamesOpen World Fighting GamesGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Trip To Offroad : Car DrivingOpen World Fighting GamesGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Car Dealer Driving SimulatorOpen World Fighting GamesGoogle PlaySimulation< $5K6.1K – 29.9KDetails
7School Bus Driving Coach GamesOpen World Fighting GamesGoogle PlayRole Playing< $5K7.4K – 36.3KDetails
8Gangland : Polygon City GamesOpen World Fighting GamesGoogle PlayAction< $5K5.4K – 26.7KDetails
9Car Drag Racing Simulator 3DOpen World Fighting GamesGoogle PlayRacing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Rise of Gangsters Crime CityOpen World Fighting GamesGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Open World Fighting Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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