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DEVELOPER · GOOGLE PLAY

Non Stop Offline Fun Games: app revenue & downloads

Non Stop Offline Fun Games publishes 8 apps on Google Play, 8 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
8Google Play
Modeled portfolio sum, revenue
$0 – $40KSum of 8 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
92.4K – 464.2KSum of 8 apps' 80% bands

Top Non Stop Offline Fun Games apps by modeled revenue

Top 10 Non Stop Offline Fun Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1FPS Gun: Bottle Shooting GameNon Stop Offline Fun GamesGoogle PlaySimulation< $5K37.2K – 182.9KDetails
2Indian Driver Cargo Truck GameNon Stop Offline Fun GamesGoogle PlayRole Playing< $5K13.7K – 67.2KDetails
3Motocross Beach Bike Games 3DNon Stop Offline Fun GamesGoogle PlayRacing< $5K13.2K – 64.9KDetails
4Ultimate Car Racing: Car GamesNon Stop Offline Fun GamesGoogle PlayRole Playing< $5K8.7K – 42.7KDetails
5Real Indian Railway Train GameNon Stop Offline Fun GamesGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Airbus Simulator Airplane GameNon Stop Offline Fun GamesGoogle PlayArcade< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Stunt Bike Racing Game OfflineNon Stop Offline Fun GamesGoogle PlayRole Playing< $5K12.5K – 61.5KDetails
8Offroad Prado Racing Jeep GameNon Stop Offline Fun GamesGoogle PlayRole Playing< $5K7.1K – 34.9KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Non Stop Offline Fun Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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