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DEVELOPER · GOOGLE PLAY

Next edu: app revenue & downloads

Next edu publishes 25 apps on Google Play, 25 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
25Google Play
Modeled portfolio sum, revenue
$0 – $125KSum of 25 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
121.8K – 653.7KSum of 25 apps' 80% bands

Top Next edu apps by modeled revenue

Top 10 Next edu apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Newlook Launcher - Galaxy StarNext eduGoogle PlayPersonalization< $5K15.7K – 77.1KDetails
2Love Launcher: lovely launcherNext eduGoogle PlayPersonalization< $5K13.8K – 67.8KDetails
3A Launcher : Galaxy A LauncherNext eduGoogle PlayPersonalization< $5K7.4K – 36.5KDetails
4Nice Mind Map - Mind mappingNext eduGoogle PlayProductivity< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Horoscope Launcher - star signNext eduGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Anime LauncherNext eduGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
74D Launcher -Lively 4D LauncheNext eduGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Note Launcher: For Galaxy NoteNext eduGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Nice OS Camera, Beauty CameraNext eduGoogle PlayPhotography< $5K12.6K – 62KDetails
10NewDroid Launcher 17: ThemesNext eduGoogle PlayPersonalization< $5K7.6K – 37.3KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Next edu's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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