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DEVELOPER · GOOGLE PLAY

Mover Games Limited: app revenue & downloads

Mover Games Limited publishes 14 apps on Google Play, 14 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
14Google Play
Modeled portfolio sum, revenue
$112.7K – $601.6KSum of 14 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
5.8K – 93.6KSum of 14 apps' 80% bands

Top Mover Games Limited apps by modeled revenue

Top 10 Mover Games Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1新熱血江湖:世界Mover Games LimitedGoogle PlayRole Playing$56.3K – $291.7K< 5KDetails
2魔女與龍:光暗篇章Mover Games LimitedGoogle PlayRole Playing$16.9K – $80.7K< 5KDetails
3最強宗師Mover Games LimitedGoogle PlayCard$13.5K – $64.8K< 5KDetails
4重返未來:1999Mover Games LimitedGoogle PlayCard$12.3K – $58.8K< 5KDetails
5將軍請息怒Mover Games LimitedGoogle PlayRole Playing$7.9K – $38K< 5KDetails
6聖鬥士星矢EX-東映動畫正版授權Mover Games LimitedGoogle PlayCard$5.8K – $27.6K< 5KDetails
7新劍俠世界3:2026新情緣Mover Games LimitedGoogle PlayRole Playing< $5K5.8K – 28.6KDetails
8食物語-治愈系羈絆養成RPGMover Games LimitedGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9異界三國:死神契約Mover Games LimitedGoogle PlayCard< $5K< 5KDetails
10血影雙生Mover Games LimitedGoogle PlayRole Playing< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Mover Games Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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