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DEVELOPER · GOOGLE PLAY

Mosaic Games LLC: app revenue & downloads

Mosaic Games LLC publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$0 – $60KSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
108.7K – 532.3KSum of 12 apps' 80% bands

Top Mosaic Games LLC apps by modeled revenue

Top 10 Mosaic Games LLC apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Truck Wars - Mech battleMosaic Games LLCGoogle PlayArcade< $5K (Sep 24 – Oct 24, 2026)31.6K – 155.6K (Sep 24 – Oct 24, 2026)Details
2Farm Tycoon for ObbyMosaic Games LLCGoogle PlaySimulation< $5K17.3K – 85.1KDetails
3Find The Pets SimulatorMosaic Games LLCGoogle PlaySimulation< $5K12.2K – 60KDetails
4Obby World: Play Together RPMosaic Games LLCGoogle PlaySimulation< $5K7.4K – 36.4KDetails
5War The Knights: Battle ArenaMosaic Games LLCGoogle PlayAction< $5K6.3K – 18.9KDetails
6Warfare 1942: Online ShooterMosaic Games LLCGoogle PlayAction< $5K8.7K – 42.9KDetails
7Bubble gum simulatorMosaic Games LLCGoogle PlayCasual< $5K8.5K – 41.9KDetails
8Undeads Rush: Zombie ShooterMosaic Games LLCGoogle PlayAction< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Slap Battle: Obby FightingMosaic Games LLCGoogle PlayCasual< $5K6K – 29.7KDetails
10Steal Mini Games: Catch MemeMosaic Games LLCGoogle PlayCasual< $5K5K – 24.7KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Mosaic Games LLC's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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