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DEVELOPER · GOOGLE PLAY

Mighty Networks: app revenue & downloads

Mighty Networks publishes 506 apps on Google Play, 200 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
506Google Play
Modeled portfolio sum, revenue
$0 – $1MSum of 200 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
202.1K – 1.7MSum of 200 apps' 80% bands

Top Mighty Networks apps by modeled revenue

Top 10 Mighty Networks apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Mighty NetworksMighty NetworksGoogle PlaySocial< $5K (Sep 24 – Oct 24, 2026)10.9K – 53.7K (Sep 24 – Oct 24, 2026)Details
2Birth Recovery CenterMighty NetworksGoogle PlayHealth & Fitness< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Milan Art InstituteMighty NetworksGoogle PlaySocial< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Beyond Type 1 DiabetesMighty NetworksGoogle PlayHealth & Fitness< $5K (Sep 24 – Oct 24, 2026)4.6K – 22.4K (Sep 24 – Oct 24, 2026)Details
5Daily Rosary MeditationsMighty NetworksGoogle PlayBooks & Reference< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Law NerdMighty NetworksGoogle PlayEntertainment< $5K7.3K – 36KDetails
7This Naked MindMighty NetworksGoogle PlayHealth & Fitness< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8EmpifyMighty NetworksGoogle PlayFinance< $5K (period ending Oct 17, 2026)6.1K – 30.1K (period ending Oct 17, 2026)Details
9XPLR Club 2.0Mighty NetworksGoogle PlaySocial< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10InFluency AcademyMighty NetworksGoogle PlayEducation< $5K6K – 29.6KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Mighty Networks's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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