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DEVELOPER · GOOGLE PLAY

Loyalty Gaming: app revenue & downloads

Loyalty Gaming publishes 15 apps on Google Play, 15 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
15Google Play
Modeled portfolio sum, revenue
$0 – $75KSum of 15 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
476.3K – 2.3MSum of 15 apps' 80% bands

Top Loyalty Gaming apps by modeled revenue

Top 10 Loyalty Gaming apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1MONEY CASH - Play Games & EarnLoyalty GamingGoogle PlayEntertainment< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2TesterMAX: Money & Gift CardsLoyalty GamingGoogle PlayEntertainment< $5K (Sep 24 – Oct 24, 2026)26.5K – 130.4K (Sep 24 – Oct 24, 2026)Details
3CASH BUDDY - Play & Earn MoneyLoyalty GamingGoogle PlayLifestyle< $5K (Oct 1 – Oct 31, 2026)8.3K – 40.8K (Oct 1 – Oct 31, 2026)Details
4Playout: Earn MoneyLoyalty GamingGoogle PlayLifestyle< $5K269.1K – 1.3MDetails
5Block Bus!Loyalty GamingGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)69.2K – 324.3K (Oct 1 – Oct 31, 2026)Details
6Crown CrushLoyalty GamingGoogle PlayPuzzle< $5K (Oct 1 – Oct 31, 2026)22.3K – 109.8K (Oct 1 – Oct 31, 2026)Details
7Mahjong SmartLoyalty GamingGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)43.7K – 214.7K (Oct 1 – Oct 31, 2026)Details
8Bolt Out - Puzzle GameLoyalty GamingGoogle PlayPuzzle< $5K11.5K – 56.4KDetails
9Hexa Pop: Color Sort PuzzleLoyalty GamingGoogle PlayCasual< $5K< 5KDetails
10Domino Blast: Block PuzzleLoyalty GamingGoogle PlayStrategy< $5K< 5KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Loyalty Gaming's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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