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DEVELOPER · GOOGLE PLAY

LoveColoring Game: app revenue & downloads

LoveColoring Game publishes 56 apps on Google Play, 56 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
56Google Play
Modeled portfolio sum, revenue
$0 – $280KSum of 56 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
829.8K – 4.1MSum of 56 apps' 80% bands

Top LoveColoring Game apps by modeled revenue

Top 10 LoveColoring Game apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Gown Color by Number BookLoveColoring GameGoogle PlayBoard< $5K76.6K – 359KDetails
2Fantasy Jigsaw - Jigsaw PuzzleLoveColoring GameGoogle PlayPuzzle< $5K17.5K – 86KDetails
3Cozy Home Jigsaw PuzzlesLoveColoring GameGoogle PlayPuzzle< $5K25.1K – 123.5KDetails
4Pop Color - Paint by numberLoveColoring GameGoogle PlayBoard< $5K24.9K – 122.3KDetails
5Dream Home Coloring bookLoveColoring GameGoogle PlayBoard< $5K21.5K – 105.8KDetails
6Fairytale Color by number gameLoveColoring GameGoogle PlayBoard< $5K14.4K – 70.6KDetails
7Nature Jigsaw - Jigsaw PuzzlesLoveColoring GameGoogle PlayPuzzle< $5K18.8K – 92.6KDetails
8Bible Jigsaw - Jigsaw PuzzlesLoveColoring GameGoogle PlayPuzzle< $5K17.2K – 84.8KDetails
9Christmas Jigsaw-Puzzle GamesLoveColoring GameGoogle PlayBoard< $5K13.9K – 68.5KDetails
10Pop Jigsaw - Jigsaw PuzzlesLoveColoring GameGoogle PlayBoard< $5K9.8K – 48.3KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not LoveColoring Game's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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