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DEVELOPER · GOOGLE PLAY

Longlife the King: app revenue & downloads

Longlife the King publishes 14 apps on Google Play, 14 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
14Google Play
Modeled portfolio sum, revenue
$89.2K – $487.2KSum of 14 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
0 – 70KSum of 14 apps' 80% bands

Top Longlife the King apps by modeled revenue

Top 10 Longlife the King apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1SanpPlay-Movies & DramasLonglife the KingGoogle PlayEntertainment$44.9K – $215K< 5KDetails
2NebuluxeLonglife the KingGoogle PlayEntertainment$44.3K – $212.2K< 5KDetails
3Naga WallDLonglife the KingGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Herbivor Dino Logo LucuLonglife the KingGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Ikan Laut Lucu Cantik LogoLonglife the KingGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Orca WallpaperDLonglife the KingGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Lobster Wallpaper DLonglife the KingGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Beast Wallpaper Logo LucuLonglife the KingGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9WallD Anak Anjing LucuLonglife the KingGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10WallD Anak Kucing LucuLonglife the KingGoogle PlayPersonalization< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Longlife the King's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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