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DEVELOPER · GOOGLE PLAY

Kitten Doll Studio: app revenue & downloads

Kitten Doll Studio publishes 11 apps on Google Play, 11 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
11Google Play
Modeled portfolio sum, revenue
$0 – $55KSum of 11 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
1.3M – 5.6MSum of 11 apps' 80% bands

Top Kitten Doll Studio apps by modeled revenue

Top 10 Kitten Doll Studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Candyville:Avatar CityKitten Doll StudioGoogle PlaySimulation< $5K272.4K – 1.3MDetails
2Angela World Beauty SalonKitten Doll StudioGoogle PlayCasual< $5K22.2K – 109.2KDetails
3Angela World: Avatar LifeKitten Doll StudioGoogle PlaySimulation< $5K458.4K – 1.8MDetails
4Crystal Candy:Mukbang ASMRKitten Doll StudioGoogle PlaySimulation< $5K50.2K – 235.3KDetails
5Anime Princess 2:Dress Up GameKitten Doll StudioGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Pony World: Dress Up MagicKitten Doll StudioGoogle PlayRole Playing< $5K348.9K – 1.6MDetails
7Anime Dress & Fashion MakeoverKitten Doll StudioGoogle PlayCasual< $5K28.1K – 138.1KDetails
8Momo Dress up gameKitten Doll StudioGoogle PlayCasual< $5K52.7K – 247.1KDetails
9Cozy Room:Tidy TalesKitten Doll StudioGoogle PlayPuzzle< $5K15.5K – 76.4KDetails
10Cooking Diary: World TripKitten Doll StudioGoogle PlaySimulation< $5K8.9K – 44KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Kitten Doll Studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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