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DEVELOPER · GOOGLE PLAY

Kakao VX Corp.: app revenue & downloads

Kakao VX Corp. publishes 13 apps on Google Play, 13 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
13Google Play
Modeled portfolio sum, revenue
$8.3K – $99.5KSum of 13 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
11.7K – 117.4KSum of 13 apps' 80% bands

Top Kakao VX Corp. apps by modeled revenue

Top 10 Kakao VX Corp. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1TRANGGLE GPSKakao VX Corp.Google PlayHealth & Fitness$8.3K – $39.5K< 5KDetails
2카카오골프예약Kakao VX Corp.Google PlaySports< $5K11.7K – 57.4KDetails
3프렌즈 스크린Kakao VX Corp.Google PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4프렌즈 아카데미Kakao VX Corp.Google PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5FRIENDS SCREEN GLOBALKakao VX Corp.Google PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6TMS-프렌즈 스크린 매장관리시스템Kakao VX Corp.Google PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7카카오골프예약+ 파트너스Kakao VX Corp.Google PlayTools< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Golf VXKakao VX Corp.Google PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9QMS-프렌즈 스크린 매장관리 시스템Kakao VX Corp.Google PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10ティーアップ T-upKakao VX Corp.Google PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Kakao VX Corp.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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