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DEVELOPER · GOOGLE PLAY

JoyGame Studio: app revenue & downloads

JoyGame Studio publishes 11 apps on Google Play, 11 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
11Google Play
Modeled portfolio sum, revenue
$0 – $55KSum of 11 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
4M – 16.2MSum of 11 apps' 80% bands

Top JoyGame Studio apps by modeled revenue

Top 10 JoyGame Studio apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Brain Puzzle: Tricky QuestJoyGame StudioGoogle PlayPuzzle< $5K345.9K – 1.6MDetails
2Brain Puzzle 2: Logic TwistJoyGame StudioGoogle PlayPuzzle< $5K1.5M – 6MDetails
3Brain Puzzle 3: Crazy MindJoyGame StudioGoogle PlayPuzzle< $5K1.4M – 5.8MDetails
4Puzzle Time: Brainy ChallengeJoyGame StudioGoogle PlayPuzzle< $5K592.5K – 2.4MDetails
5Block Puzzle RevolutionJoyGame StudioGoogle PlayCasual< $5K11K – 53.8KDetails
6Amaze Quest!JoyGame StudioGoogle PlayPuzzle< $5K16.3K – 79.9KDetails
7Differences - Find & Spot allJoyGame StudioGoogle PlayCasual< $5K17.9K – 87.8KDetails
8One Line Draw: Brain JourneyJoyGame StudioGoogle PlayCasual< $5K (Sep 24 – Oct 24, 2026)6.9K – 33.7K (Sep 24 – Oct 24, 2026)Details
9Crazy Story: Plot TwistJoyGame StudioGoogle PlayPuzzle< $5K23.7K – 116.4KDetails
10Mahjong Solitaire for SeniorsJoyGame StudioGoogle PlayCasual< $5K4.7K – 23.2KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not JoyGame Studio's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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