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DEVELOPER · GOOGLE PLAY

Insane Car Games: app revenue & downloads

Insane Car Games publishes 12 apps on Google Play, 12 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
12Google Play
Modeled portfolio sum, revenue
$3.1K – $62.9KSum of 12 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
177.4K – 863.3KSum of 12 apps' 80% bands

Top Insane Car Games apps by modeled revenue

Top 10 Insane Car Games apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Car Dealer 2026 Car for salesInsane Car GamesGoogle PlaySimulation$3.1K – $7.9K (Oct 1 – Oct 31, 2026)42.1K – 207.1K (Oct 1 – Oct 31, 2026)Details
2Cooking Mania Food RestaurantInsane Car GamesGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)29K – 142.6K (Sep 24 – Oct 24, 2026)Details
3Cooking School Games for GirlsInsane Car GamesGoogle PlayEducational< $5K (Sep 24 – Oct 24, 2026)14.6K – 71.8K (Sep 24 – Oct 24, 2026)Details
4Cooking Empire Games for GirlsInsane Car GamesGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)12.6K – 61.8K (Sep 24 – Oct 24, 2026)Details
5Bottle Shooting Game KnockInsane Car GamesGoogle PlayPuzzle< $5K (Sep 24 – Oct 24, 2026)11.1K – 54.5K (Sep 24 – Oct 24, 2026)Details
6Car Driving Simulator 2024Insane Car GamesGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)18.6K – 91.4K (Oct 1 – Oct 31, 2026)Details
7Atv Car Racing Games SimulatorInsane Car GamesGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)15.7K – 77.1K (Sep 24 – Oct 24, 2026)Details
8Police Car Simulator Cop ChaseInsane Car GamesGoogle PlaySimulation< $5K (Sep 24 – Oct 24, 2026)11.4K – 56.3K (Sep 24 – Oct 24, 2026)Details
9Car Simulator Multiplayer 2027Insane Car GamesGoogle PlayRacing< $5K4.7K – 14.2KDetails
10Car Driving School Game 2026Insane Car GamesGoogle PlaySports< $5K (Oct 1 – Oct 31, 2026)5.2K – 25.4K (Oct 1 – Oct 31, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Insane Car Games's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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