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DEVELOPER · GOOGLE PLAY

HK GX GAMES: app revenue & downloads

HK GX GAMES publishes 51 apps on Google Play, 51 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 2 – Nov 1, 2026Updated Store data as of

Apps published
51Google Play
Modeled portfolio sum, revenue
$0 – $255KSum of 51 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
229.5K – 1MSum of 51 apps' 80% bands

Top HK GX GAMES apps by modeled revenue

Top 10 HK GX GAMES apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Home MemoriesHK GX GAMESGoogle PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2LoyaPlay: Game RewardsHK GX GAMESGoogle PlayEntertainment< $5K (Oct 1 – Oct 31, 2026)64.6K – 302.7K (Oct 1 – Oct 31, 2026)Details
3Boom Merge: Zoo Match TilesHK GX GAMESGoogle PlaySimulation< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Arrow Duck: Farm EscapeHK GX GAMESGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)5.3K – 26K (Oct 1 – Oct 31, 2026)Details
5Peck Snack: Worm Arrow PuzzleHK GX GAMESGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)6.1K – 30.2K (Oct 1 – Oct 31, 2026)Details
6Galaxy Voyage: Planet PopHK GX GAMESGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)5.3K – 26.2K (Oct 1 – Oct 31, 2026)Details
7Brick Pick: Color Flow PuzzleHK GX GAMESGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)5.5K – 26.9K (Oct 1 – Oct 31, 2026)Details
8Your Stories: Interactive GameHK GX GAMESGoogle PlaySimulation< $5K (Oct 1 – Oct 31, 2026)5.4K – 16.3K (Oct 1 – Oct 31, 2026)Details
9Yatzy Craze: Classic Dice GameHK GX GAMESGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)6.6K – 19.8K (Oct 1 – Oct 31, 2026)Details
10Donuts Color Jam: Sort PuzzleHK GX GAMESGoogle PlayCasual< $5K (Oct 1 – Oct 31, 2026)5.5K – 27K (Oct 1 – Oct 31, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not HK GX GAMES's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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