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DEVELOPER · GOOGLE PLAY

Gosiha Pte. Ltd.: app revenue & downloads

Gosiha Pte. Ltd. publishes 9 apps on Google Play, 9 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
9Google Play
Modeled portfolio sum, revenue
$0 – $45KSum of 9 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
22.3K – 109.3KSum of 9 apps' 80% bands

Top Gosiha Pte. Ltd. apps by modeled revenue

Top 10 Gosiha Pte. Ltd. apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Poker Paris: Tien Len & PhomGosiha Pte. Ltd.Google PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2Poker Paris offline: Tien LenGosiha Pte. Ltd.Google PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Milano Poker: Ta La & Tien LenGosiha Pte. Ltd.Google PlayCasual< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Brick Jam: Color BlockGosiha Pte. Ltd.Google PlayPuzzle< $5K4.5K – 22.3KDetails
5Chinese Poker: Animal SlotsGosiha Pte. Ltd.Google PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Block Puzzle: blast the squareGosiha Pte. Ltd.Google PlayPuzzle< $5K4.6K – 22.4KDetails
7Hexa Jam: block escapeGosiha Pte. Ltd.Google PlayPuzzle< $5K6.6K – 19.7KDetails
8Mahjong: match puzzleGosiha Pte. Ltd.Google PlayPuzzle< $5K6.7K – 20KDetails
9Soccer Dribble Cup: high scoreGosiha Pte. Ltd.Google PlaySports< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Gosiha Pte. Ltd.'s company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

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