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DEVELOPER · GOOGLE PLAY

Games Workshop Limited: app revenue & downloads

Games Workshop Limited publishes 10 apps on Google Play, 10 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
10Google Play
Modeled portfolio sum, revenue
$90.8K – $497.1KSum of 10 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
8.7K – 87.9KSum of 10 apps' 80% bands

Top Games Workshop Limited apps by modeled revenue

Top 10 Games Workshop Limited apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Warhammer 40,000: The AppGames Workshop LimitedGoogle PlayLifestyle$70.4K – $364.5K8.7K – 42.9KDetails
2Black Library: The AppGames Workshop LimitedGoogle PlayBooks & Reference$14.5K – $69.2K< 5KDetails
3Warhammer Age of SigmarGames Workshop LimitedGoogle PlayLifestyle$5.9K – $28.4K< 5KDetails
4(OLD)Warhammer 40,000:The AppGames Workshop LimitedGoogle PlayLifestyle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Paint WarhammerGames Workshop LimitedGoogle PlayLifestyle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Warhammer Age of Sigmar (Old)Games Workshop LimitedGoogle PlayLifestyle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Warhammer TVGames Workshop LimitedGoogle PlayEntertainment< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8(OLD) Warhammer Age of SigmarGames Workshop LimitedGoogle PlayLifestyle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Kill Team: The AppGames Workshop LimitedGoogle PlayLifestyle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Black Library AudioGames Workshop LimitedGoogle PlayMusic & Audio< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not Games Workshop Limited's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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