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GameZen: app revenue & downloads

GameZen publishes 26 apps on Google Play, 26 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Sep 24 – Oct 24, 2026Updated Store data as of

Apps published
26Google Play
Modeled portfolio sum, revenue
$0 – $130KSum of 26 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
32.5K – 264.6KSum of 26 apps' 80% bands

Top GameZen apps by modeled revenue

Top 10 GameZen apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Bingo CrazeGameZenGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
2Bingo - Pharaoh's WayGameZenGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
3Bingo Vegas™GameZenGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
45-Line Slot MachineGameZenGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
5Bingo Mania - Light Bingo GameGameZenGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
6Empire ClashGameZenGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
7Candy FlowGameZenGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8Bingo StarGameZenGoogle PlayBoard< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Triple Double FG SlotsGameZenGoogle PlayCasino< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
10Nuclear War 2GameZenGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not GameZen's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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