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DEVELOPER · GOOGLE PLAY

GamePod: app revenue & downloads

GamePod publishes 17 apps on Google Play, 17 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
17Google Play
Modeled portfolio sum, revenue
$0 – $85KSum of 17 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
253.9K – 1.2MSum of 17 apps' 80% bands

Top GamePod apps by modeled revenue

Top 10 GamePod apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Multistory Car Crazy ParkingGamePodGoogle PlayRole Playing< $5K (Sep 24 – Oct 24, 2026)21.9K – 107.9K (Sep 24 – Oct 24, 2026)Details
2Indian Off-road Mountain TruckGamePodGoogle PlayStrategy< $5K (Sep 24 – Oct 24, 2026)21K – 103.1K (Sep 24 – Oct 24, 2026)Details
3Extreme Car Racing & DriftingGamePodGoogle PlayRacing< $5K (Sep 24 – Oct 24, 2026)31.4K – 154.4K (Sep 24 – Oct 24, 2026)Details
4Indian Tractor Farm SimulatorGamePodGoogle PlayStrategy< $5K (Sep 24 – Oct 24, 2026)61.3K – 287.4K (Sep 24 – Oct 24, 2026)Details
5American Truck Driving Game 3DGamePodGoogle PlayStrategy< $5K (Sep 24 – Oct 24, 2026)12.3K – 60.7K (Sep 24 – Oct 24, 2026)Details
6City Airplane Flight SimulatorGamePodGoogle PlayStrategy< $5K (Sep 24 – Oct 24, 2026)18.1K – 89.2K (Sep 24 – Oct 24, 2026)Details
7Modern Car 3D: Driving SchoolGamePodGoogle PlayRole Playing< $5K (Sep 24 – Oct 24, 2026)9.3K – 45.8K (Sep 24 – Oct 24, 2026)Details
8Cargo Delivery Truck OffroadGamePodGoogle PlayStrategy< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
9Real Car Driving: Car Games 3DGamePodGoogle PlayStrategy< $5K (Sep 24 – Oct 24, 2026)10.3K – 50.6K (Sep 24 – Oct 24, 2026)Details
10City Car Parking: Car GamesGamePodGoogle PlayRole Playing< $5K (Sep 24 – Oct 24, 2026)9.3K – 45.7K (Sep 24 – Oct 24, 2026)Details

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not GamePod's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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