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DEVELOPER · GOOGLE PLAY

DNA Mobile Group: app revenue & downloads

DNA Mobile Group publishes 11 apps on Google Play, 11 of them listed here with AppGazers revenue and download estimates. Every figure is a worldwide model estimate with an 80% band, not reported revenue.

Estimates: recorded period: Oct 1 – Oct 31, 2026Updated Store data as of

Apps published
11Google Play
Modeled portfolio sum, revenue
$0 – $55KSum of 11 apps' 80% bands; not company revenue
Modeled portfolio sum, downloads
59.4K – 275.6KSum of 11 apps' 80% bands

Top DNA Mobile Group apps by modeled revenue

Top 10 DNA Mobile Group apps by modeled revenue
#AppDeveloperStoreCategoryEst. revenue (80% band)Est. downloads (80% band)Report
1Solitaire - Classic Card GameDNA Mobile GroupGoogle PlayCard< $5K (Sep 24 – Oct 24, 2026)23.7K – 116.5K (Sep 24 – Oct 24, 2026)Details
2Solitaire Klondike Card GameDNA Mobile GroupGoogle PlayCard< $5K (Sep 24 – Oct 24, 2026)< 5K (Sep 24 – Oct 24, 2026)Details
3Blocku - Relaxing Puzzle GameDNA Mobile GroupGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
4Block Blaster - Classic PuzzleDNA Mobile GroupGoogle PlayPuzzle< $5K9K – 44.3KDetails
5Tile Oasis - Triple MatchDNA Mobile GroupGoogle PlayPuzzle< $5K5.2K – 15.7KDetails
6Hex Go Sort PuzzleDNA Mobile GroupGoogle PlayPuzzle< $5K4.6K – 13.9KDetails
7Screw and Bolt Fix PuzzleDNA Mobile GroupGoogle PlayPuzzle< $5K (period ending Oct 11, 2026)< 5K (period ending Oct 11, 2026)Details
8PlayVaultDNA Mobile GroupGoogle PlayLifestyle< $5K7.8K – 38.2KDetails
9Clear Block PuzzleDNA Mobile GroupGoogle PlayPuzzle< $5K< 5KDetails
10Color Bus Jam PuzzleDNA Mobile GroupGoogle PlayPuzzle< $5K4.5K – 13.4KDetails

About the portfolio sum

The portfolio sum adds the low (P10) and high (P90) ends of each listed app's 80% band for its recorded estimate period. It is a modeled sum of gross in-app spend on Google Play, not DNA Mobile Group's company revenue: it leaves out ads, web sales, other stores and profit, and the sum of the bands is wider than an 80% band of the total.

Top grossing apps · Most popular apps and how much they make

How these estimates work

Revenue is modeled gross in-app spend (in-app purchases and subscriptions, in US dollars) for the recorded estimate period. Recent estimates cover a rolling 30-day interval; older estimates may cover a calendar month. A missing start date is not inferred. It excludes advertising revenue, web sales and net profit. Downloads are modeled for the same recorded period. Both are worldwide model estimates from public App Store and Google Play signals, not reported figures and not country-level numbers.

Every figure is an 80% band (P10 to P90): the model expects the true value to fall inside it most of the time. Apps below roughly 5K per estimate period show as “< 5K”, and a figure the model did not produce shows as “Not estimated”, never as zero.

Read more on the AppGazers data limits page, or look up any app in the free app revenue estimator and app download estimator, and check a keyword in the keyword difficulty checker.

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